Dear friends and fans of Indie card and board games!
Andi is at it again and this time, he comes along with a crafty and talented partner as we are very proud to announce the
Realms of Sihir Customizable Card Game!
Realms of Sihir (“Sihir” means nothing else as “Magic” in Indonesian language) will be a non-collectible, yet highly customizable card game in not quite the run-of-the-mill fantasy setting, borrowing heavily from Indonesian lore and myths, which is a collaborative effort between incredibly talented Indonesian artist and illustrator Audia Pahlevi, and my humble self, Andreas Propst. While I have taken the role of lead game designer, Audia will not only provide the stunning artwork you are going to see soon on this here blog post, but also acts as co-designer and advisor in the RoS project.
Before I go into some of the gameplay, let me share a personal introductory message provided by my talented friend Audia…
“Hi, dear readers, my name is Audia Pahlevi, I am a 23 years old self – taught artist from Indonesia, I am really passionate in both art and games, especially CCG games, hence Realm of Sihir (RoS) is my dream project. Through this I can put my love for CCGs and for making art into one thing, and I want to say thank you very much to my work partner Andi. He helped me a lot and made everything possible.
ROS was very much inspired by the RPG Genre, and we’ll try to make RoS as simple as possible and easy to understand but still fun to play so that future players will be able to freely customize their decks and find their own strategies. I as the artist for RoS will work hard to provide stunning visuals and card art for the game. “
Thank you Audia, for sharing your thoughts with us… But now on to some card previews and some aspects of how RoS will be played. What I will not do is provide a full rules overview – that shall be done and covered in a future article!
So in RoS, each player starts with a band of a maximum of 5 “Heroes”. They are your characters, much like in an RPG, that will fight the opponent party with physical attacks but also summon Monsters that will fight for you and/or protect your Heroes and cast mighty Spells that will benefit your Heroes and summoned Monsters or harm the opponent Heroes and/or Monsters in some way or another. As for Heroes, there will be 5 distinct, original races which are based losely on Indonesian mythology: We have the Magnos (Humans), the Siluman (Beastfolk), Peri (which roughly translates to “Faeries”), the Naga (Dragonfolk) and lastly the Rakshasa (Titan-Demons). Have a look at the awesome concept sketch Audia did to establish the looks of the 5 races. Please note that the Peri will have insect-like wings – up to 3 pairs – which is not represented in the below concept drawings.
Besides the Hero Races, there will be 7 Hero Classes; namely Warriors, Paladins, Clerics, Shamans, Battlemages, Mages and Necromancers. Each Hero will have HP (Health Points) indicated by a red D6 (six-sided dice) on the card and MP (Magic Points) kept track of by means of a blue D6, an ATK- (Attack) Value as well as some additional effects. Furthermore, and this is important when assembling your team of up to 5 Heroes, each Hero has a BP (Battle Points) value. Your band of Heroes’ added total of BP cannot exceed 20. This means you cannot just form a team with the most powerful Heroes available but you have to be clever in assembling your team in order to not surpass the 20 BP limit. So you may want a balanced group of Heroes, some weaker/cheaper and some stronger/more expensive ones. Also you will want to have different classes of Heroes in your band and your selection of Heroes will influence how you build your deck (which contains Monster, Spell and Item cards – more on those later) heavily, as certain Monsters can only be summoned by certain Classes of Heroes and likewise, certain Spells can only be cast by certain Hero Classes. Also some Items can only be attached to Heroes of specific Classes. So you see, the initial selection of up to 5 Heroes is of utmost importance to how you build your actual deck prior to the game and to your strategy during the game. Here some eye-candy which will also visually explain the Hero cards:
Well, don’t the first two Hero card previews look amazing?? Audia, you did a great job on the art itself but also on the card layout. I would like to seize the opportunity to thank you for your tireless and grand work once again!
In RoS, Heroes are placed in Front Row and/or Back Row, which are two zones that both players have. In the middle of the table, between the opposing players, the Battlefield is located. This is where summoned Monsters go to fight for you or protect you from opponent attacks. As for your Heroes in Front and Back Row, if you have a band of 5 Heroes, you can choose two main “Formations”. Either you chose an “Offensive Formation” with 3 strong attacker Heroes or Heroes that can take a lot of damage in Front Row and 2 supportive Heroes in back row such as Clerics who heal and bless or some sort of wizards that cast Spells and inflict Curses from the safety of the Back Row. The opposite would be a “Defensive Formation” which would mean two physically strong Heroes would occupy Front Row whilst 3 “Supporters” would be placed in Back Row. The Formation may be changed during an ongoing game by the way. In general, only Front Row Heroes can attack opponent Monsters or Front Row Heroes and can be attacked by opponent Monsters on the Battlefield or opponent Front Row Heroes. Monsters with the “Defender” ability are able to block your Heroes’ or Monsters’ attacks and in order to attack Back Row Heroes you must first defeat all opponent “Defender” Monsters and defeat all opponent Front Row Heroes. But of course there are Abilities and Spells that will allow you to breach the opponent defensive lines and/or inflict direct damage to any Front or Back Row Heroes, regardless if the opponent has Defenders and/or alive Heroes in their Front Row. But in general, Back Row Heroes are for the most part well protected from harm and can summon Monsters, cast Spells and use their Abilities unhindered in most cases.
Alright, that should be enough for gameplay info (more and the first rules draft will be posted on here soon!). Now let me show you some card samples for Monsters. Spells and Items. The layout was kindly made by Audia and I modified it a wee bit. Please do note that the card previews I am about to show to you all have placeholder card art I “borrowed” from other games of my devising. In the end, Audia will be illustrating all 90+ different RoS cards, but that will take considerable time as you may be able to imagine! (Hint: We are already talking about a Crowdfunder of sorts to speed up the process!!). So first let me show you the Monster Samples. Monsters, Spells and Items are either Neutral OR belong to one of the 5 Asian/Chinese Elements – Earth, Wood, Water, Fire and Metal. And here come the Monsters (You recognize them at first glance by their blue layout background):
Next up the Spells (easily recognizable by the purple layout background), again one for each of the 5 Elements as well as 1 Neutral Spell!
Lastly I want to show you some Item Card Samples (Items have a green layout background). Most Items will be neutral but some may belong to an Element like the sample card to the right to be seen below:
OK now that you’ve seen a ton of card previews (again with placeholder art we will be using until Audia is done with the gargantuan task of illustrating all the cards personally…) I want to lastly show you a visual key to understanding what the different layout elements, stats etc on the Creature, Spell and Item cards actually mean. Have a look please:
OK then, dear readers and fellow CCG and/or Indie games enthusiasts, that is as much as I can (or want to??) tell you about the Realms of Sihir CCG project for now! I hope you enjoyed the awesome character art and layouts created by my friend and partner Audia and liked the card previews galore as well!
All that remains for me is to express my sincere gratitude to you, Audia, once again for your boundless enthusiasm and hard work for the project. Please, dear readers, if you find the time, do check out Audia’s art portfolio at
I would highly recommend that.
Alright, I will keep you all posted on any progress regarding the RoS project. If you want to stay up-to-date and don’t want to miss the latest news and previews, please “like” us on facebook at https://www.facebook.com/realmsofsihir
Thank you for your interest and attention and I wish you all, as always