MtG: Two Legacy Decks for the FNM Legacy Tournament in our Friendly Local Magic Store!

Dear readers and fellow MtG afficionados!

Tomorrow is the day! I am finally going to participate in a REAL (Friday Night Magic) Legacy Format Tournament held this Friday evening at our Friendly Local Magic store in the next big city to me – Linz, Upper Austria. The Legacy Format is actually my favorite official format (right after Commander/EDH) but as it happens I never even once actually participated in a real Legacy Event yet, which is a crying shame as I own all the “good stuff” such as Dual Lands, Force of Wills etc etc, and just play them in the casual environemnt of my own home for fun with my Magic buddies. Well, I am really looking forward to tomorrow evening when this unbearable situation is bound to change! Together with my new friend, fellow Magic enthusiast and terribly nice person in general Stefan from a small town nearby I will be participating in the FNM Legacy Event which is held on a regular basis in the Magic Shop Linz. I did participate in quite some casual tournaments there in summer last year and after a prolonged break, I decided to get more involved in the local tournament scene over here again, starting with tomorrow’s Legacy Event.

Anyways in this article I want to showcase two decks I built especially to compete in the local Legacy tournament, which, again, will be a first for me. One of the decks is a fresh and different take on my long-time  favorite  deck of all times – Landstill, which I have played in various iterations over the past 10 years or so, but never once fielded the deck in a real tournament. The other deck I will show to my buddy Stefan offering him to use the deck in the tournament, as his old-school Mono Black “Suicide” deck, which is more than decent, just a bit outdated as he quit Magic more or less after the Urza Block, is missing a few cards. I think he’d have a fighting chance with his own deck so either I borrow him some cards to replace the proxies he is currently running in his deck OR he buys some actual replacements for said proxies OR he can just play the second deck that I built for tournament use, which is kinda a rogue deck (an unusual build) which I developed myself refering to and drawing some inspiration from VERY early magic history top contender deck “Erhnageddon” – well my deck doesn’t run any Erhnam Djinns for once!

So  let me first show you my new take on the classic  Landstill type of deck, which I’d like to call:

Rainbow Landstill:


4 x Stifle U

3 x Lightning Bolt R

2 x Crop Rotation G

1 x Swords to Plowshares W

1 x Enlightened Tutor W

4 x Daze 1U

4 x Force of Will 3UU


3 x Summer Bloom 1G

1 x Regrowth 1G


4 x Standstill 1U

3 x Pernicious Deed 1BG


2 x Nevinyrral’s Disk 4


4 x Underground Sea

2 x Volcanic Island

2 x Tropical Island

2 x Tundra

3 x Polluted Delta

2 x Scalding Tarn

2 x Verdant Catacombs

1 x Flooded Strand

1 x Forest

4 x Mishra’s Factory

2 x Farie Conclave

1 x Bojuka Bog

1 x Maze of Ith

1 x Tabernacle at Pendrell Vale

About the Deck:

Well this deck adopts the classic Landstill approach of playing heavy control in the form of great countermagic, first and foremost Force of Will and Daze to a lesser extent, as well as powerful board sweepers such as Nevinyrral’s Disk and, in this particular build, Pernicious Deed as well as the combo between Standstill and Manlands, Lands that can be turned into Creatures temporarily that is, which explains the name “Landstill”. As stated before, I have played countless of different “incarnations” of this deck, with varying color combinations, however for this latest iteration of the classic Landstill build of mine, I decided to run all 5 colors and hence the name “Rainbow Landstill”. Some colors could be easily skipped and it may be a better and more focused deck all in all if I did that but I like my decks unusual and stylish, so I am running red just for 3 Lightning Bolts and white for a single Swords to Plowshares and one Enlightened Tutor to fetch Standstill or other key Enchantments/Artifacts. Overall, the focus on this deck is, besides the obvious blue, quite in the green area of the Magic color spectrum and I am running some creative card choices here as I would think. The three Summer Bloom may seem odd but the ability of playing up to 3 additional lands in one turn has great potential for this kind of deck, in which almost half of the cards are lands, many of which do very useful things besides or even instead of providing Mana. The über-awesome Maze of Ith and Tabernacle at Pendrell Vale are prime examples for the latter. In order to get my key “special” lands like the aforementioned two into play I am also running two odd copies of Crop Rotation, which lets me sacrifice a land at the cost of 1 green Mana to put into play any land from my deck, not just a basic land, so I can use it to grab Maze or Tabernacle or any other land that I might need most at any point in the game. Another great card from the green end of the color spectrum is Regrowth, which lets me retrive a broken Standstill or ANY used up card to use them once again. Besides many useful lands as well as Manlands, the deck is packed with countermagic, of which 8 counters are basically free to cast (Daze and Force of Will). I am also running a playset of Stifle because, well, I just love to Stifle Fetchlands! 😀 Considering the ongoing popularity of Fetchies, Stifle quite often reads “Destroy target Land and deal 1 damage to its controller”. That is pretty kickass for the cost of 1 blue mana! Also the deck runs a lot of boardsweepers as I mentioned before in the form of Nevinyrral’s Disk and Pernicious Deed!

Well, overall I think this particular version of Landstill COULD work out really well, but on the other hand, I may want to revise the deck after the tourney tomorrow if it doesn’t perform like intended. In that case I will be reverting to my favorite variation of the Landstill build, my tried and tested Blue/White/Red Landstill build. It has to be seen!

Now on to the second deck I built for the upcoming Legacy tournament:



4 x Birds of Paradise G

4 x Llanowar Elves G

2 x Avacyn’s Pilgrim G

4 x Terravore 1GG

4 x Knight of the Reliquary 1GW

1 x Woolly Thoctar RGW


2 x Swords to Plowshares W


4 x Stone Rain 2R

2 x Winter’s Grasp 1GG

2 x Thermokarst 1GG

4 x Armageddon 3W


3 x Chrome Mox 0

2 x Crucible of Worlds 3


3 x Forest

1 x Plains

4 x Plateau

4 x Arid Mesa

4 x Windswept Heath

2 x Flagstones of Trokair

4 x Wasteland

About the Deck:

This deck is very losely based on a VERY old concept from the early days of MtG, when Creatures like Erhnam Djinn were considered “good”. Back then players used to pair Armageddon, which destroys all lands in play for the mere cost of 3W with back then efficient beater Erhnam Djinn. This highly successful kind of deck was dubbed “Erhnageddon” after its two key cards. My deck which I listed above follows the same basic concept, but with newer creatures replacing the Djinn which are widely superior to the latter! Basically you try to get as many lands into your graveyard as possible to turn your  Terravore (1GG, Trample, power and thoughness each equal to the number of lands in all graveyards) and/or Knight of the Reliquary, which costs 1GW and get a +1/+1 boost for each land in your graveyard  into huge threats. You accomplish that by means of lots of Fetchlands to fill your own graveyard with lands as well as through land destruction like Stone Rain and of course through the utterly devastating Armageddon. In this particular build I decided to run as many as 10 (!) 1 Mana 1 Mana-makers like classic Birds of Paradise and Llanowar Elves, all in order to be able to summon one of your key creatures (Terravore or Knight of the Reliquary or even your odd copy of Woolly Thoctoar) on turn 2 and unleash a mighty Armageddon as early as turn 3! Also, the Deck has 8 pinpoint land destruction spells all costing 3 mana, which will further disrupt your opponent. Wasteland is a great card for ruining the opponent mana base and at the same time putting lands in both graveyards. Times it with one of the two copies of Crucible of Worlds (which lets you play lands straight our of your graveyard) I am running and your opponent is in for one crippling land destruction experience! On a closing note, I think some burn in the form of classic Lightning Bolt and newer Lightnig Helix could not hurt but I wanted to focus on the land destruction/mana disruption here so I skipped the burn spells altogether. If this decision is a wise one has to be seen in tomorrow’s tournament!


Well, dear readers, that is it concerning my preparations for the local Legacy tournament tomorrrow. I have mixed feelings as I don’t have the slightest clue on the local Legacy metagame in Linz and also regarding the decks I built especially for tomorrow’s event as I chose to do something unusual, even experimental one might say, for both decks. As for the Landstill Deck I am going to field tomorrow, I would probably fare better with sticking to the tried and tested UWR version of the deck and for Stefan I should have built White Weenie with some red splashed for Bolts, Helixes and Lavamancers. But hell, I love to go for the unusual and out-of-the-ordinary so I am rally curious and looking forward to how my Rainbow Landstill will perform! I can always opt for a more classic approach for the next Legacy tournament if it  just doesn’t work out as intended, as this will definitely not be the first AND last Legacy Event I am going to attend going forward!

So thanks for being a reader and I will be sure to post a proper tournament report some time the coming weekend!

Until then, happy gaming y’all!!




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